you were born a togami, and from the moment of your birth you were either going to have everything or have nothing. being a togami means being one of the most powerful people on the face of planet. but only one togami has the corporation handed down to them. only one of them gets to be the togami heir. that was drilled into you from day one.
you start studying as soon as you learn to read. there's no room for you to fall behind; you're not allowed such luxury. naturally, everything you study comes much too easily for you. economics, foreign affairs, stocks, the inner workings of business. all of them are mere stepping stones on the road to your victory. only one of the togami family inherits the throne; you were born to claim that crown for yourself. you were born to win. your empire begins long before the decision that could either make or break your life arrives. you climb company ladders metaphorically one-handed. you make a fortune without really trying. success falls into your lap like it was made to be there.
when the time comes, you compete against fourteen members of the togami family, your siblings. the fact that you were raised together means little now. practically nothing. being the youngest of your family means nothing. this is a game of life and death. losing is not an option. you do not lose. you are a togami. you were born into a family that makes history every single day and controls the world. your were primed and groomed for this very day.
you do not lose. you claim what was rightfully yours all along.
you wake up surrounded by strangers locked inside the best school in the world. you're not here to make friends with anyone, and you make that apparent very quickly. you have no need for friends and ridiculous pleasantries. all these people might as well be beneath your shoe for all they're worth.
a new game of life and death is introduced to you, and you can't help but become more and more fascinated as the game plays out. you have to hand it to monokuma for making such an interesting scenario, even if the rest of your "companions" don't see it. you never have enjoyed dealing with people who couldn't see beyond their limited perception, to view the bigger picture as it really and truly was. none of them quite sees what you see, and none of them understand what you get out of being an active - though decidedly not murderous or murdered - participant. what's the point of playing the game if you don't play to win? you are a togami. you were born to win, handpicked as the best of the best. anything other than winning is pointless, a complete and utter waste of your precious time. you have no intention of dying or losing.
one by one the people you woke up with fall to the machinations of the game. you don't feel much for all the deaths you've seen. after all, that's just a part of the game. some would and have called you cruel for this, but you don't particularly care. whether someone lives or someone dies, it doesn't matter in accordance to the game's rules. you're not bothered because you've been playing your whole life; it's just that the rules have changed with each game. and there's no room for emotions that don't matter.
you just want a challenge. you want to be the best contender, the one who stands above all others where you rightfully belong. you want to win.
soon there's only six left, including you. naegi, kirigiri, fukawa, asahina, and hagakure. you have to admit you are surprised how far some of them came, likely based on sheer luck alone rather than any actual skill. in your opinion, those same people probably should have been killed at the start, but apparently saying that aloud would be too offensive. not wanting to deal with unreasonable backlash is the only thing really keeping your tongue in check. naegi is probably the luckiest of them all, considering he's been on the chopping block twice now. kirigiri has been both a hindrance and an - you guess - useful ally from the start, though those roles interchange far too much for your liking, and getting a true read on her is more difficult than you care for. fukawa is overall disgusting and only really useful in sporadic bursts except when she talks far too much. asahina is a bit more useful than hagakure, but only by a small margin. and hagakure. well, you'd rather not go too deep into that line of thought. perhaps it's more amazing that he made it any further than day one out of everyone else.
you didn't really need any of them around anyway, but now you're stuck with them whether you like it or not. you never have liked it.
the last and final trial awaits you. the game will soon be over.
the togami family is gone. your foundation in ashes. your name no longer holds value. you are a togami in a world that has lost the meaning of your name. does the outside world even matter now with your birthrights gone? your throne cast aside?
you listen to naegi's spiel about having hope, but you had already made you decision. his help is unneeded.
you grit your teeth, your brows furrowing.
no one makes a fool of you. you are a togami.
you're standing at the door that will take you away from hope's peak. you're waiting to reclaim what's yours.
so long as you live, the togami family is not dead. you will rebuild your empire from the ground up.
you are a togami.