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aside from that, she still has her three perks that are specific to her. the first of which is beast of prey, which causes the red glow that emits from all killers to disappear when she gains bloodlust. bloodlust is a mechanic for all killers in which movement speed is increased during a long chase in attempt to shorten it. beast of prey causes the glow to disappear for 15/20/25 seconds and has a cool down of 120 seconds. her next perk is territorial imperative, which reveals survivor's auras for three seconds when they enter the basement and she is at least 32 meters away from the entrance. it can be triggered every 60/45/30 seconds. anna's last perk is hex: huntress lullaby. it is attached to a hex totem, which can be cleansed by survivors. while active, two things occur. the first is whenever survivor's miss a skill check on a generator, there is an extra 2/4/6 % regression. the other is whenever a survivor is hooked, the time between the skill check warning and the actual skill check is shortened until there becomes no warning after five hooks.
i do want to note that anna also has a unique auditory warning that the other killers don't have. she hums a lullaby, hence the name of her last perk, which can be heard from 45 meters away in all directions, which is larger than the typical size of her terror radius without add-ons/perks.
besides her killer powers, she also can fluently speak russian. she also can hunt actual animals pretty well too and has other outdoorsy/survival skills from her past.
Resilience is necessary and defeat is never an option. The small girl learned how to chop up logs for firewood by the age of five and how to butcher a deer by the age of eight. They became second nature to her as she learned the ways of the wilderness: how to successfully hunt and stalk prey and sharpen axes and build a fire that will last for weeks. Once the night had come and there was no more light outside besides the lanterns that she and her mother hung outside their cabin, Anna would rest near her mother by the hearth, playing with wooden toys and masks that her mother had painstakingly crafted for her with the expensive paints that they had purchased once at the outpost. After being told traditional folktales and sung lullabies, the young girl would dream of happy things, completely content with her life and unaware of what was to come.
Anna was too small to drag her mother's dying body back to their home, so she waited with her in the clearing where everything had occurred. Her mother held the little girl, humming her favorite lullaby in attempts to distract her from the dying elk's noises. They remained like that as both her mother and the great beast grew quieter as death neared both of them. Anna was eventually alone. Her mother had told her not to shed any tears for the death of those around her, as everything died at some point, so she held back her tears, difficult for such a small girl. Anna went home, starting the long way back home, after retrieving the broad axe that her mother had sank into the animal's head in attempts to remember her mother.
Her territory slowly became larger and larger and her hunts became more and more successful, Anna no longer needing to survive from hunt to hunt. Then came the travelers that trespassed through her woods. They were unwelcome and unappreciated, seeing that there was only two other cabins within the area, both of the owners having left years before. These humans became her new favorite prey, as they were the trickiest, yet most satisfying kill. These travelers would mysteriously disappear within a day of stepping onto Anna's territory, slaughtered like any other animal. She liked their tools that they carried on their bodies and colorful clothes, especially taking an interest with the young ones' toys.
No matter how much she "cared" for these little girls, they would inevitably die from sickness, hunger, or even the cold. Every time, it made her even more upset, bringing her closer accompanied by pain and madness. Despite it never succeeding, Anna was intent on trying again and again, raiding the closest villages that were days away, slaughtering the families without a second thought and taking their little girls home with her. Donning her mother's rabbit mask that she had made all of those years ago in attempts to calm the traumatized girls, she soon earned a name for herself: the Huntress, a half-beast in the Red Forest that killed men and ate little girls for her supper.
The Huntress enjoyed this new game, but took an interest in a survivor who soon became her Obsession, David King. She didn't quite know why she chose him out of the bunch, maybe because she enjoyed his screams when her axe made its way into his body the most. It didn't matter to her in the long run. Death comes to all and she might as well have fun bringing it to those that the Entity said deserved it.